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Anti engine by Pablo
I.Restrepo
Some weeks ago, I
received an invitation from Daniel Charles E.Ly
asking me
to write an
article about antichess on superchessengine.com
First of all, I want to
say to Daniel and superchessengine.com : “thank you very much”
for giving me the opportunity to write about Man versus Machine.
When I surf the
superchessengine.com web page
and I look at the stars with their lights twinkling in the space, I feel
like traveling in a rocket across the universe; I wonder where find a
travel brochure with antiengines photographs and some ideas that would
give me a warm, enthusiastic, and amazing time for my adventure.
Web page full of stars,
shining as luminous letters, sitting, laughing, singing, and dreaming,
in a better planet Earth, where, finally everyone feel and practice our
common condition of human beings, like brothers in the opposite side to
the predatory wars of nowadays.
Brothers fighting and
playing against engines, like the match that will be playing the Top
human being and WCCS, the Russian Vladimir Kramninik, in November 2006,
against the Fritz machine, where he would be probably playing in a
simple appearance, of natural games, but finally, memorizing a
routine and technique of a furtive and sly antichess.
Antichess cooked for
him and his strong team, in the time or period of training, just before
the short match, match or challenger that wont teach to us
sufficiently, about the real State of Art, in the Man versus
Machine combat, because, six games are just a few games, not enough,
for discover the real answer to the question: Who is better
playing chess, the Man or the Machine?
Answers and machines,
that have been living together for many years into the dark and secret
corner over a green table, as a representation of a lost expectation, of
many chess players, some of them GMs, that have the answer for
themselves about the possible score, of a real man versus machine
combat.
But it is not a machine
could be defeated now, in our days.
How must we play
against a machine? Playing against a machine you must do exactly what
machine does not know how to calculate:
1.
You must play with a routine or summary, as a conclusion of a
vast previous training job playing machines.
2.
You must construct a fortress with this characteristic:
2.1.
Chain of eight pawns united.
2.2.
Without your King’s bishop
2.3.
With your Queen’s bishop in e1 taking control of the wall in
each extreme angles, in files “a” and “h.”
2.4.
Your two rooks must be in the second rows.
2.5.
Waiting the machine pieces or elements, playing you behind a
stonewall, in a coherent anti-machine strategy played in the 99% of the
opportunities just in the first three rows.
3.
Ready for being doing games above 200 moves.
4.
Doing an invitation to the machine, to make a mistake. To be lost on
time, or broking the algorithm, or receiving an humiliating draw
decision,
Here we could see this simple example played in a super hardware and
software:

| Thanks to Pablo I. Retrespo,
for his advices anti chess engine vs Strong chess
engines like Rybka (strongest chess engine) & Deep Junior
10 (chess engine World Champion 2006)
Daniel |
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