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Anti Chess Engine

(Still under construction, more helps coming soon :D )

 

 

 

 

Anti Chess Engine by Pablo Ignacio Restrepo

 

Anti engine by Pablo I.Restrepo

 

Some weeks ago, I received an invitation from Daniel Charles E.Ly   asking  me  to write an  article about antichess on superchessengine.com

First of all, I want to say to Daniel and  superchessengine.com : “thank you very much” for giving me the opportunity to write about Man versus  Machine.

 

When I surf the superchessengine.com web page and I look at the stars with their lights twinkling in the space, I feel like traveling in a rocket across the universe; I wonder where   find a travel brochure with  antiengines photographs and some ideas that would give me a warm, enthusiastic, and   amazing  time for my adventure.

 

Web page full of stars, shining as luminous letters, sitting, laughing, singing, and dreaming, in a better planet Earth, where, finally everyone feel and practice our common condition of human beings, like brothers in the opposite side to the predatory wars of nowadays. 

 

Brothers fighting and playing against engines, like the match that will be playing the Top human being and WCCS, the Russian Vladimir Kramninik, in November 2006, against the Fritz machine, where he would be probably playing in a simple appearance, of natural games, but finally, memorizing a routine and technique of a furtive and sly  antichess.

 

Antichess cooked for him and his strong team, in the time or period of training, just before the short match, match or challenger that  wont teach to us sufficiently, about the real State of Art, in the Man versus Machine combat, because, six games are just a few games, not enough, for  discover the real answer to the question: Who is better playing chess, the Man or the Machine?

 

Answers and machines, that have been living together for many years into the dark and secret corner over a green table, as a representation of a lost expectation, of many chess players, some of them GMs, that have the answer for themselves about the possible score, of a real man versus machine combat.

 

But it is not a machine could be defeated now, in our days.

 

How must we play against a machine?  Playing against a machine you must do exactly what machine does not know how  to calculate:

 

1.      You must play with a routine or summary, as a conclusion of a vast previous training job playing machines.

2.     You must construct a fortress with this characteristic:

2.1.         Chain of eight pawns united.

2.2.         Without your King’s bishop

2.3.         With your Queen’s bishop in e1 taking control of the wall in each  extreme angles, in files “a” and “h.”

2.4.         Your two rooks must be in the second rows.

2.5.          Waiting the machine pieces or elements, playing you behind a stonewall, in a coherent anti-machine strategy played in the 99% of the opportunities just in the first three rows.

3.      Ready for being doing games above 200 moves.

4.     Doing an invitation to the machine, to make a mistake. To be lost on time, or broking the algorithm, or receiving an humiliating draw decision,

 

Here we could see this simple example played in a super hardware and software:

 

Replay Anti Chess engine

 

 

 

 

 

Thanks to Pablo I. Retrespo,

 for his advices anti chess engine vs Strong chess engines like Rybka (strongest chess engine)  & Deep Junior 10 (chess engine World Champion 2006)

Daniel